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Wednesday, November 13
 

1:30pm AEDT

AI in Education: Empowering Responsible Use of Generative AI Tools through OER [ID 89]
Wednesday November 13, 2024 1:30pm - 1:45pm AEDT
P4
In response to growing demand from academics requiring resources on Artificial Intelligence (AI) for their students, Charles Sturt Librarians developed an Open Education Resource (OER) titled Using AI tools at university. This resource aims to equip university students and researchers with the knowledge and skills necessary to utilise AI tools productively, ethically and responsibly. Our project, undertaken collaboratively by Charles Sturt Librarians, seeks to democratise access to AI literacy.

Generative AI technologies and AI tools for research are increasingly prevalent in academic settings, yet students and researchers often lack guidance on the responsible and ethical use and how they can be used productively. Our OER addresses this gap by providing comprehensive information on AI tools, their applications, and ethical considerations. The resource emphasises the importance of understanding AI biases, data privacy, and the ethical implications of AI-driven decisions.

The benefits of OER for students are extensive. Research indicates that using OER enhances student learning (Cheung, 2019) and serves as an effective learning intervention by providing equal access to educational resources for all students (Grimaldi et al., 2019). Open textbooks can be continuously and easily updated to remain relevant, which is especially crucial given the rapid advancements in AI. Considering the importance of equitable access to information for our students and the challenges posed by traditional publishing models, such as high costs and restrictive licensing, OER offers valuable resources that ensure equitable access for all students.

The Pressbooks platform was used and incorporated interactive media and active learning through H5P. It seamlessly embedded in the learning management system plus allowed direct linking to specific chapters, when students had assessment requirements requiring specific AI literate information and evaluation. The project not only provided specific resources at the request of academics needing information on AI use for their students assessment tasks but was expanded to provide a complete AI literacy resource that can be used by all undertaking research. It covers algorithmic literacy (Ridley & Pawlick-Potts, 2021), understanding bias, developing competency in critical ignoring (Kozyreva et al., 2023), detecting hallucinations and communicating with AI through effective prompt engineering (Lo, 2023).

The project also had a secondary objective to familarise Librarians with developing content for an OER with then having a locally produced OER to demonstrate to academics. This initiative aligns with the broader movement towards open education and the sharing of knowledge across institutions.

Our OER, Using AI tools at university, empowers students from diverse backgrounds to engage actively with AI tools. By breaking down complex concepts into understandable modules, we foster responsible AI use and encourage student contributions to AI development. Moving forward, we aim to expand this resource and integrate it into existing digital literacy modules across disciplines. This integration will support the development of critical thinking and digital literacy skills, preparing students for the evolving digital landscape.



Included in [Session 3D]: Digital Capability, Artificial Intelligence

References
Cheung, S. K. S. (2019). A Study on the University Students’ Use of Open Educational Resources for Learning Purposes. Technology in Education: Pedagogical Innovations (pp. 146-155). Springer Singapore.

Grimaldi, P. J., Basu Mallick, D., Waters, A. E., & Baraniuk, R. G. (2019). Do open educational resources improve student learning? Implications of the access hypothesis. PloS One, 14(3), e0212508. https://doi.org/10.1371/journal.pone.0212508

Kozyreva, A., Wineburg, S., Lewandowsky, S., & Hertwig, R. (2023). Critical ignoring as a core competence for digital citizens. Current Directions in Psychological Science, 32(1), 81–88. https://doi.org/10.1177/09637214221121570

Lo, L. S. (2023). The CLEAR path: A framework for enhancing information literacy through prompt engineering. The Journal of Academic Librarianship, 49(4), 102720. https://doi.org/10.1016/j.acalib.2023.102720

Ridley, M., & Pawlick-Potts, D. (2021). Algorithmic literacy and the role for libraries. Information Technology and Libraries (Online), 40(2), 1-15. https://doi.org/10.6017/ital.v40i2.12963

Author Keywords
Artificial Intelligence, Algorithmic Literacy, Open Educational Resources, GenAI, Digital Literacy, AI Literacy, OER, Open Textbooks
Speakers
LR

Lorraine Rose

Charles Sturt University
Wednesday November 13, 2024 1:30pm - 1:45pm AEDT
P4 BCBE, Glenelg St & Merivale St, South Brisbane QLD 4101, Australia

1:45pm AEDT

The Global South has a Problem of Large Language Models and Small Corpora of Texts [ID 129]
Wednesday November 13, 2024 1:45pm - 2:10pm AEDT
P4
Since Open is everyone’s business, and Generative Artificial Intelligence is portrayed as a mechanism whereby to scale education for everyone everywhere, it is fundamentally problematic that large language models, which are utilised, amongst other functions, for the translation of texts, literally require a very large corpora of texts - on both sides - to function adequately. To demonstrate this, examples will be given of problematic translations from English into isiXhosa, which produce errors even at an elementary level of education.

Practitioners from the Global South realistically fear a widening of the divide as a result of the fact that many local, indigenous languages only have a small corpus of texts online. This could potentially lead to a data race, and concerns would be raised as to whether copyright may be violated in the uploading of texts. But the far more overarching concern is that of an increased dominance of already dominant languages, which could be read as a re-colonisation and negatively impact on local indigenous cultures and ways of knowing as well as impacting on the dissemination of indigenous knowledge systems.

The presentation will reflect on how Generative Artificial Intelligence functions, systematically cover issues of inclusion, diversity, equity, and access that arise as a result of using it when only a small corpus of texts is available, and then ask participants to reflect upon open education policies and strategies that arise as a result especially given potential negative impacts in relation to the Sustainable Development Goals. In particular, AI in this context not only relates to SDG 4, but also on 6 & 7 in terms of sustainability as AI consumes massive amounts of fossil fuels and also water, 9 in terms of the infrastructure required, 10 in terms of inequality and 12 in terms of responsible consumption and production.

The presentation will also refer to recent research indicating that while the power of the model has grown and grown with the size of the training datasets, that recent evidence is that these power curves are starting to level off and this has implications in terms of sustainability.



Included in [Session 3D]: Digital Capability, Artificial Intelligence

Author Keywords
Artificial intelligence, Sustainability, Open education policy and strategies, Inclusion diversity equity and access, Local Indigenous cultures and ways of knowing
Speakers
Wednesday November 13, 2024 1:45pm - 2:10pm AEDT
P4 BCBE, Glenelg St & Merivale St, South Brisbane QLD 4101, Australia

2:10pm AEDT

Development of an ethical competence framework and instructional models for the use of artificial intelligence in education for teachers [ID 158]
Wednesday November 13, 2024 2:10pm - 2:40pm AEDT
P4
The possibilities for using AI in education are exploding. AI is already widely used in education, and with the recent emergence of generative AI, the possibilities are being more actively explored. However, ethical concerns about the use of AI continue to arise. In particular, teachers, who take the lead in education, need to be empowered with ethical competencies that consider the impact of AI and digital technologies while using AI.

Accordingly, this study aims to develop a framework for teachers' ethical competencies in AI and its sub competencies and behavioral indicators. To this end, an initial competency framework and behavioral indicators were developed through a systematic literature review. At the same time, in-depth interviews were conducted with 10 in-service teachers and implications were derived according to Braun and Clarke's (2006) thematic analysis procedure.

The findings of the study, based on the synthesis of the literature review and the interview results, revealed a set of AI ethics competencies for teachers consisting of awareness, judgment, and practice, with corresponding sub-competencies and behavioral indicators. This study has significance in that it systematically presents the ethical competencies of teachers for coexistence with AI amid the ongoing development of AI from a post-humanistic perspective.



Included in [Session 3D]: Digital Capability, Artificial Intelligence

Author Keywords
AI in Education, Ethical Competence, Teacher Education
Speakers
BG

Bokyung Go

Seoul National University
Wednesday November 13, 2024 2:10pm - 2:40pm AEDT
P4 BCBE, Glenelg St & Merivale St, South Brisbane QLD 4101, Australia

2:40pm AEDT

Digital Competencies and Faculty Adoption of OER at a Minority-Serving Institution in the United States [ID 73]
Wednesday November 13, 2024 2:40pm - 3:10pm AEDT
P4
Fostering faculty participation in adopting Open Educational Resources can be challenging when faculty lack full competency in digital literacy. Digital literacy is a pillar of UNESCO's Sustainable Development Goals and integral to the adoption of OER. Creating resources and training to provide faculty comfort in learning digital literacy can help in the buy-in and adoption of OER. This requires collaboration in a variety of areas across campus and identification of people who can teach these skills in multiple areas.

This presentation will focus on how to use public relations tactics to create buy-in among faculty members that promotes institutional spread of digital literacy and OER across a small, non-profit minority-serving institution in the United States.



Included in [Session 3D]: Digital Capability, Artificial Intelligence

References
https://prsa.org iabc.com

Author Keywords
Digital competence, Public Relations, Open Educational Practices, Open Educational Strategies
Speakers
Wednesday November 13, 2024 2:40pm - 3:10pm AEDT
P4 BCBE, Glenelg St & Merivale St, South Brisbane QLD 4101, Australia

3:10pm AEDT

Integrating Generative Artificial Intelligence into Inquiry-Based Science Learning: A Case Study with the STEAM Baseball Robot [ID 7]
Wednesday November 13, 2024 3:10pm - 3:25pm AEDT
P4
This study explores the integration of Generative Artificial Intelligence (GenAI) into robotics programming education to enrich inquiry-based science learning, particularly in the STEAM (Science, Technology, Engineering, Arts, and Mathematics) domains, with a focus on its impact on elementary science education. Through hands-on STEAM activities, students enhance problem-solving skills, collaboration, and develop a strong interest in science learning. Utilizing Scratch, a free and open programming language, students not only learn programming basics but also deepen their understanding and application of scientific concepts. The research targets elementary school students, incorporating technology, mathematics, and physical education into a series of STEAM education experiments. Results underscore the importance of open educational resources in supporting STEAM education, enhancing scientific learning, fostering creativity, and teamwork, thereby positively influencing educational equity and quality. The example of a baseball robot illustrates the potential benefits and challenges of utilizing open educational resources.

Inquiry-based science learning encourages questioning, investigation, and knowledge construction through exploration and experimentation. Recent advancements in Artificial Intelligence, especially Generative AI (GenAI), offer novel tools to enhance this educational approach. This paper examines how integrating GenAI can enrich the learning experience, focusing on a STEAM project involving the design and implementation of a baseball robot.

Utilizing the 6E experiential learning model, GenAI assumes multiple roles across the learning stages. Initially, in the Engage phase, GenAI acts as a catalyst, captivating student interest through Scratch, thereby igniting curiosity. In the subsequent Explore phase, GenAI transitions into a mentor, providing tailored learning pathways and resources, facilitating guided exploration. As the learning progresses into the Explain phase, GenAI transforms into an instructor, simplifying intricate concepts and theories through textual content. During the Engineer phase, GenAI serves as a design assistant, assisting students in utilizing tools like LEGO SPIKE for project development. Moving forward to the Enrich phase, GenAI becomes an inspiration, expanding students' knowledge and fostering interdisciplinary integration and innovative thinking. Finally, in the Evaluate phase, GenAI transitions into an assessor, delivering real-time feedback and assessments to aid students and teachers in reviewing and reflecting on learning outcomes. GenAI plays a crucial role in scientific inquiry activities, offering expertise, guidance, and support throughout the project phases, thereby enriching students' learning experiences and fostering knowledge exchange in STEAM fields.

The combination of GenAI and Open Educational Resources (OER) in STEAM education enhances learning by personalizing pathways, improving accessibility, and ensuring quality education for all. This model fosters students' passion for science and technology, enhances problem-solving skills, and cultivates future innovators. It demonstrates the potential of Generative AI in modern education, emphasizing the importance of open education in global learning initiatives.



Included in [Session 3D]: Digital Capability, Artificial Intelligence

References
Burke, D. (2014). E byDeSGN" Model. Chiou, G.-L., Lee, M.-H., & Tsai, C.-C. (2013). High school students’ approaches to learning physics with relationship to epistemic views on physics and conceptions of learning physics. Research in Science & Technological Education, 31(1), 1-15. https://doi.org/10.1080/02635143.2013.794134

García-Carmona, A. (2020). From Inquiry-Based Science Education to the Approach Based on Scientific Practices. Science & Education, 29(2), 443-463. https://doi.org/10.1007/s11191-020-00108-8

Hwang, G.-J., Yang, L.-H., & Wang, S.-Y. (2013). A concept map-embedded educational computer game for improving students' learning performance in natural science courses. Computers & Education, 69, 121-130. https://doi.org/10.1016/j.compedu.2013.07.008

Inguva, P., Shah, P., Shah, U., & Brechtelsbauer, C. (2021). How to Design Experiential Learning Resources for Independent Learning. Journal of Chemical Education, 98(4), 1182-1192. https://doi.org/10.1021/acs.jchemed.0c00990

Kolb, D. A. (2014). Experiential learning: Experience as the source of learning and development. FT press.

Kuen-Yi Lin, H.-S. H., P. John Williams & Yu-Han Chen. (2020). Effects of 6E-oriented STEM practical activities in cultivating middle school. https://doi.org/10.1080/02635143.2018.1561432

Li, X., Muniz, M., Chun, K., Tai, J., Guerra, F., & York, D. M. (2022). Inquiry-Based Activities and Games That Engage Students in Learning Atomic Orbitals. J Chem Educ, 99(5), 2175-2181. https://doi.org/10.1021/acs.jchemed.1c01023

Pintrich, P. R., & De Groot, E. V. (1990). Motivational_and_self_regulated_learning. https://doi.org/10.1037/0022-0663.82.1.33

States, N. L. (2013). Next Generation Science Standards: For States, By States. The National Academies Press. https://doi.org/doi:10.17226/18290

Wang, H.-H., Moore, T. J., & Roehrig, G. H. (2011). STEM Integration: Teacher Perceptions and Practice. Journal of Pre-College Engineering Education Research. https://doi.org/10.5703/1288284314636

Author Keywords
STEAM, Programming Education, Exploratory Learning, Generative Artificial Intelligence, Computational Thinking
Speakers
SW

SHENG WEN CHUANG

National Central University
HH

HUI-CHUN HUNG

National Central University
Wednesday November 13, 2024 3:10pm - 3:25pm AEDT
P4 BCBE, Glenelg St & Merivale St, South Brisbane QLD 4101, Australia
 
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